Why pairing matters

A sprite that boosts ammo is wasted on a loadout with one slow weapon. A defensive sprite is wasted on a player who never stops moving. The planner starts from the weapon you actually use, then suggests the sprite role that covers its weak window.

  • Sustain: keeps a long fight going.
  • Mobility: fixes a slow rotation.
  • Burst: adds a short damage window.
  • Utility: helps with information or recovery.

Solo versus squad

In solos, a self-sufficient pairing is best: one weapon you trust and one sprite that covers its downtime. In a squad, you can specialize. Let one player carry the utility sprite and another carry the burst pairing.

Use the plan as a starting point

Ability descriptions change. Treat the pairing as a hypothesis, test it in two or three matches, and keep what works. The planner does not know your aim, your route, or your squad's habits.

Frequently asked questions

Is this a tier list?

No. It explains one pairing at a time. A tier list ranks sprites overall; this tool focuses on fit.

Does it use live game data?

No. It uses public ability descriptions and reported roles. Verify in-game after a hotfix.

Can I save a loadout?

The planner keeps your last choice in the form. Take a screenshot or copy the summary to save it.

Does it work for Zero Build?

Yes. The pairing advice focuses on weapon downtime and movement, which matter in both modes.

Why does it recommend a sprite I do not own?

The planner does not know your locker. Use the Sprite Locker to mark what you own and treat the rest as targets.